| """ |
| Synapse-Base Main Search Engine |
| State-of-the-art alpha-beta with advanced enhancements |
| |
| Research Implementation: |
| - Alpha-Beta with PVS (Principal Variation Search) |
| - Aspiration Windows |
| - Null Move Pruning |
| - Late Move Reductions (LMR) |
| - Quiescence Search with SEE |
| - Iterative Deepening |
| - Transposition Table with Zobrist |
| - Advanced Move Ordering |
| """ |
|
|
| import chess |
| import time |
| import logging |
| from typing import Optional, Tuple, List, Dict |
|
|
| from .evaluate import NeuralEvaluator |
| from .transposition import TranspositionTable, NodeType |
| from .move_ordering import MoveOrderer |
| from .time_manager import TimeManager |
| from .endgame import EndgameDetector |
|
|
| logger = logging.getLogger(__name__) |
|
|
|
|
| class SynapseEngine: |
| """ |
| State-of-the-art chess engine with neural evaluation |
| """ |
| |
| |
| MATE_SCORE = 100000 |
| MAX_PLY = 100 |
| |
| |
| NULL_MOVE_REDUCTION = 2 |
| NULL_MOVE_MIN_DEPTH = 3 |
| |
| |
| LMR_MIN_DEPTH = 3 |
| LMR_MOVE_THRESHOLD = 4 |
| |
| |
| ASPIRATION_WINDOW = 50 |
| |
| def __init__(self, model_path: str, num_threads: int = 2): |
| """Initialize engine components""" |
| |
| |
| self.evaluator = NeuralEvaluator(model_path, num_threads) |
| self.tt = TranspositionTable(size_mb=256) |
| self.move_orderer = MoveOrderer() |
| self.time_manager = TimeManager() |
| self.endgame_detector = EndgameDetector() |
| |
| |
| self.nodes_evaluated = 0 |
| self.depth_reached = 0 |
| self.sel_depth = 0 |
| self.principal_variation = [] |
| |
| logger.info("🎯 Synapse-Base Engine initialized") |
| logger.info(f" Model: {self.evaluator.get_model_size_mb():.2f} MB") |
| logger.info(f" TT Size: 256 MB") |
| |
| def get_best_move( |
| self, |
| fen: str, |
| depth: int = 5, |
| time_limit: int = 5000 |
| ) -> Dict: |
| """ |
| Main search entry point |
| |
| Args: |
| fen: Position in FEN notation |
| depth: Maximum search depth |
| time_limit: Time limit in milliseconds |
| |
| Returns: |
| Dictionary with best_move, evaluation, stats |
| """ |
| board = chess.Board(fen) |
| |
| |
| self.nodes_evaluated = 0 |
| self.depth_reached = 0 |
| self.sel_depth = 0 |
| self.principal_variation = [] |
| |
| |
| time_limit_sec = time_limit / 1000.0 |
| self.time_manager.start_search(time_limit_sec, time_limit_sec) |
| |
| |
| self.move_orderer.age_history(0.95) |
| self.tt.increment_age() |
| |
| |
| legal_moves = list(board.legal_moves) |
| if len(legal_moves) == 0: |
| return self._no_legal_moves_result() |
| |
| if len(legal_moves) == 1: |
| return self._single_move_result(board, legal_moves[0]) |
| |
| |
| best_move = legal_moves[0] |
| best_score = float('-inf') |
| alpha = float('-inf') |
| beta = float('inf') |
| |
| for current_depth in range(1, depth + 1): |
| |
| if self.time_manager.should_stop(current_depth): |
| break |
| |
| |
| if current_depth >= 4 and abs(best_score) < self.MATE_SCORE - 1000: |
| alpha = best_score - self.ASPIRATION_WINDOW |
| beta = best_score + self.ASPIRATION_WINDOW |
| else: |
| alpha = float('-inf') |
| beta = float('inf') |
| |
| |
| score, move, pv = self._search_root( |
| board, current_depth, alpha, beta |
| ) |
| |
| |
| if score <= alpha or score >= beta: |
| |
| score, move, pv = self._search_root( |
| board, current_depth, float('-inf'), float('inf') |
| ) |
| |
| |
| if move: |
| best_move = move |
| best_score = score |
| self.depth_reached = current_depth |
| self.principal_variation = pv |
| |
| logger.info( |
| f"Depth {current_depth}: {move.uci()} " |
| f"({score:+.2f}) | Nodes: {self.nodes_evaluated} | " |
| f"Time: {self.time_manager.elapsed():.2f}s" |
| ) |
| |
| |
| return { |
| 'best_move': best_move.uci(), |
| 'evaluation': round(best_score / 100.0, 2), |
| 'depth_searched': self.depth_reached, |
| 'seldepth': self.sel_depth, |
| 'nodes_evaluated': self.nodes_evaluated, |
| 'time_taken': int(self.time_manager.elapsed() * 1000), |
| 'pv': [m.uci() for m in self.principal_variation], |
| 'nps': int(self.nodes_evaluated / max(self.time_manager.elapsed(), 0.001)), |
| 'tt_stats': self.tt.get_stats(), |
| 'move_ordering_stats': self.move_orderer.get_stats() |
| } |
| |
| def _search_root( |
| self, |
| board: chess.Board, |
| depth: int, |
| alpha: float, |
| beta: float |
| ) -> Tuple[float, Optional[chess.Move], List[chess.Move]]: |
| """Root node search with PVS""" |
| |
| legal_moves = list(board.legal_moves) |
| |
| |
| zobrist_key = self.tt.compute_zobrist_key(board) |
| tt_result = self.tt.probe(zobrist_key, depth, alpha, beta) |
| tt_move = tt_result[1] if tt_result else None |
| |
| |
| ordered_moves = self.move_orderer.order_moves( |
| board, legal_moves, depth, tt_move |
| ) |
| |
| best_move = ordered_moves[0] |
| best_score = float('-inf') |
| best_pv = [] |
| |
| for i, move in enumerate(ordered_moves): |
| board.push(move) |
| |
| if i == 0: |
| |
| score, pv = self._pvs( |
| board, depth - 1, -beta, -alpha, True |
| ) |
| score = -score |
| else: |
| |
| score, _ = self._pvs( |
| board, depth - 1, -alpha - 1, -alpha, False |
| ) |
| score = -score |
| |
| |
| if alpha < score < beta: |
| score, pv = self._pvs( |
| board, depth - 1, -beta, -alpha, True |
| ) |
| score = -score |
| else: |
| pv = [] |
| |
| board.pop() |
| |
| |
| if score > best_score: |
| best_score = score |
| best_move = move |
| best_pv = [move] + pv |
| |
| |
| if score > alpha: |
| alpha = score |
| |
| |
| if self.time_manager.should_stop(depth): |
| break |
| |
| |
| self.tt.store( |
| zobrist_key, depth, best_score, |
| NodeType.EXACT, best_move |
| ) |
| |
| return best_score, best_move, best_pv |
| |
| def _pvs( |
| self, |
| board: chess.Board, |
| depth: int, |
| alpha: float, |
| beta: float, |
| do_null: bool |
| ) -> Tuple[float, List[chess.Move]]: |
| """ |
| Principal Variation Search (PVS) with alpha-beta |
| |
| Enhanced with: |
| - Null move pruning |
| - Late move reductions |
| - Transposition table |
| """ |
| self.sel_depth = max(self.sel_depth, self.MAX_PLY - depth) |
| |
| |
| alpha = max(alpha, -self.MATE_SCORE + (self.MAX_PLY - depth)) |
| beta = min(beta, self.MATE_SCORE - (self.MAX_PLY - depth) - 1) |
| if alpha >= beta: |
| return alpha, [] |
| |
| |
| if board.is_repetition(2) or board.is_fifty_moves(): |
| return 0, [] |
| |
| |
| zobrist_key = self.tt.compute_zobrist_key(board) |
| tt_result = self.tt.probe(zobrist_key, depth, alpha, beta) |
| |
| if tt_result and tt_result[0] is not None: |
| return tt_result[0], [] |
| |
| tt_move = tt_result[1] if tt_result else None |
| |
| |
| if depth <= 0: |
| return self._quiescence(board, alpha, beta, 0), [] |
| |
| |
| if (do_null and |
| depth >= self.NULL_MOVE_MIN_DEPTH and |
| not board.is_check() and |
| self._has_non_pawn_material(board)): |
| |
| board.push(chess.Move.null()) |
| score, _ = self._pvs( |
| board, depth - 1 - self.NULL_MOVE_REDUCTION, |
| -beta, -beta + 1, False |
| ) |
| score = -score |
| board.pop() |
| |
| if score >= beta: |
| return beta, [] |
| |
| |
| legal_moves = list(board.legal_moves) |
| if not legal_moves: |
| if board.is_check(): |
| return -self.MATE_SCORE + (self.MAX_PLY - depth), [] |
| return 0, [] |
| |
| ordered_moves = self.move_orderer.order_moves( |
| board, legal_moves, depth, tt_move |
| ) |
| |
| |
| best_score = float('-inf') |
| best_pv = [] |
| node_type = NodeType.UPPER_BOUND |
| moves_searched = 0 |
| |
| for move in ordered_moves: |
| board.push(move) |
| |
| |
| reduction = 0 |
| if (moves_searched >= self.LMR_MOVE_THRESHOLD and |
| depth >= self.LMR_MIN_DEPTH and |
| not board.is_check() and |
| not board.is_capture(board.peek())): |
| reduction = 1 |
| |
| |
| if moves_searched == 0: |
| score, pv = self._pvs( |
| board, depth - 1, -beta, -alpha, True |
| ) |
| score = -score |
| else: |
| |
| score, _ = self._pvs( |
| board, depth - 1 - reduction, -alpha - 1, -alpha, True |
| ) |
| score = -score |
| |
| |
| if alpha < score < beta: |
| score, pv = self._pvs( |
| board, depth - 1, -beta, -alpha, True |
| ) |
| score = -score |
| else: |
| pv = [] |
| |
| board.pop() |
| moves_searched += 1 |
| |
| |
| if score > best_score: |
| best_score = score |
| best_pv = [move] + pv |
| |
| if score > alpha: |
| alpha = score |
| node_type = NodeType.EXACT |
| |
| |
| if not board.is_capture(move): |
| self.move_orderer.update_history(move, depth, True) |
| self.move_orderer.update_killer_move(move, depth) |
| |
| if score >= beta: |
| node_type = NodeType.LOWER_BOUND |
| break |
| |
| |
| self.tt.store(zobrist_key, depth, best_score, node_type, best_pv[0] if best_pv else None) |
| |
| return best_score, best_pv |
| |
| def _quiescence( |
| self, |
| board: chess.Board, |
| alpha: float, |
| beta: float, |
| qs_depth: int |
| ) -> float: |
| """ |
| Quiescence search to resolve tactical sequences |
| Only searches captures and checks |
| """ |
| self.nodes_evaluated += 1 |
| |
| |
| stand_pat = self.evaluator.evaluate_hybrid(board) |
| stand_pat = self.endgame_detector.adjust_evaluation(board, stand_pat) |
| |
| if stand_pat >= beta: |
| return beta |
| if alpha < stand_pat: |
| alpha = stand_pat |
| |
| |
| if qs_depth >= 8: |
| return stand_pat |
| |
| |
| tactical_moves = [ |
| move for move in board.legal_moves |
| if board.is_capture(move) or board.gives_check(move) |
| ] |
| |
| if not tactical_moves: |
| return stand_pat |
| |
| |
| tactical_moves = self.move_orderer.order_moves( |
| board, tactical_moves, 0 |
| ) |
| |
| for move in tactical_moves: |
| board.push(move) |
| score = -self._quiescence(board, -beta, -alpha, qs_depth + 1) |
| board.pop() |
| |
| if score >= beta: |
| return beta |
| if score > alpha: |
| alpha = score |
| |
| return alpha |
| |
| def _has_non_pawn_material(self, board: chess.Board) -> bool: |
| """Check if side to move has non-pawn material""" |
| for piece_type in [chess.KNIGHT, chess.BISHOP, chess.ROOK, chess.QUEEN]: |
| if board.pieces(piece_type, board.turn): |
| return True |
| return False |
| |
| def _no_legal_moves_result(self) -> Dict: |
| """Result when no legal moves""" |
| return { |
| 'best_move': '0000', |
| 'evaluation': 0.0, |
| 'depth_searched': 0, |
| 'nodes_evaluated': 0, |
| 'time_taken': 0 |
| } |
| |
| def _single_move_result(self, board: chess.Board, move: chess.Move) -> Dict: |
| """Result when only one legal move""" |
| eval_score = self.evaluator.evaluate_hybrid(board) |
| |
| return { |
| 'best_move': move.uci(), |
| 'evaluation': round(eval_score / 100.0, 2), |
| 'depth_searched': 0, |
| 'nodes_evaluated': 1, |
| 'time_taken': 0, |
| 'pv': [move.uci()] |
| } |
| |
| def validate_fen(self, fen: str) -> bool: |
| """Validate FEN string""" |
| try: |
| chess.Board(fen) |
| return True |
| except: |
| return False |
| |
| def get_model_size(self) -> float: |
| """Get model size in MB""" |
| return self.evaluator.get_model_size_mb() |